How to play on PC, and how to win CLOSE PASS, your first operation, in low Earth orbit.
xGEO runs in your browser. Open the game page, wait for it to load, and click inside it once so it gets your keyboard.
Choose START SCENARIO. The game starts paused, with the tutorial on.

A Russian inspector is creeping up on ICEYE-X36, a US radar satellite. Make it leave. You have no weapons. No war.

Your inspector. No weapons: an engine, a telescope and a radio receiver. About 260 m/s of fuel for two days.

A US radar satellite that takes pictures of the ground. It has no engine, so it can't get out of the way.

Parked 5 km behind X36. It plans three moves to study X36 up close, then goes home with what it came for.
Radar sites in Alaska, Texas, Arizona, New Zealand and the Pacific. Each sees it only while it passes overhead.
Fly to itPlot move, then Match orbit
It leavesCrowd it again until it gives upHover over anything in the game and a card explains it.
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WATCHMAN-1 has three orders, on the bar at the top and on keys 1 to 3. None of them is a weapon.





A grey order can't be done now: hover over it to see why. The Orders menu lists the same three, with their keys.











STATIONS and VIEW MENU: no key. Open them from the menu bar along the top. ANY NUMBER: click a number and it opens to show how it is worked out. Esc always closes the last window you opened.
Only the coloured keys matter. Some browsers keep F1–F7 for themselves until you have clicked inside the game.
↑ ↓ pick a recording D find direction I identify B next band
Space pause and resume [ ] slower and faster. One trip round the Earth takes about 95 minutes. Use 60× near a target, 600–3,600× while you wait, and pause to think.

It reports home by radio as it passes over Moscow. Know where everyone is, and hear it, before you move.

X36 is the satellite you protect. TRK 4423 is Cosmos 2612, 15 km away. You start 20 km behind X36.

Five goals. Fail either of the two that lose the game and the mission is over. Esc closes it.

Run at 60×. The timeline at the bottom shows when Cosmos 2612 gets closest to X36, when our radars see it, and when you're in sunlight.

Each report is a two-minute radio burst. Recordings are kept one hour, so pick a fresh one. Speed time up while you wait.

Matches the burst to a known radio: now you know it is Cosmos 2612 talking. Optional, but it is how you learn what you're up against.

Get alongside it. The planner does the orbital maths; you choose how fast and how much fuel. Arriving isn't stopping: Match orbit stops you.

The planner opens on its OPERATIONAL tab: go to a target. The picture shows your path there.

At the start, BALANCED flies there in an hour for 7.75 m/s, then 7.62 m/s to stop. FASTEST costs more; CHEAPEST takes longer. CHECKS warns you of anything to fix.

Close in and in sunlight, the telescope sees its hull. In Earth's shadow it sees nothing: wait for the sun.

Brakes you onto its orbit, right beside it. Stop within 5 km of it.

It keeps 5 km clear round itself. Crowd it while it's parked and it moves away. Leave it alone and it creeps closer to X36.

It has to see you: the Selected item shows SEES US. It gives way to a new spot about 8 km off, on the far side of X36.

For a short hop, use the TACTICAL tab: small pushes by hand, up or down (R), forward or back (I), sideways (C). They fire when you press Burn now.

Each time you crowd it adds 5 escalation. Inside 1 km of it, escalation climbs 12 an hour. Watch ESCALATION, top right.

It gives way twice. The third time, it gives up, climbs to a higher orbit and drifts away. (In the tutorial it leaves the second time.) Let time run to the debrief.
The debrief gives you a score out of 100, says which goal decided it, and what to try next time.





At 25 it turns cautious: it gives way once fewer and stops creeping in. At 50 it leaves the next time you crowd it. Pressing hard wins sooner, at a price.
Print this page and keep it beside the keyboard.
Terms, in the VIEW menu on the menu bar, switches the game between plain words and military ones.